

"Like all the 'Fallout' games, it is ultimately about water," Urquhart hinted, noting that Hoover Dam is near Las Vegas but not wanting to give too much away. There is a New California Republic group fighting to restore the old government complete with its maddening bureaucracy and a Caesar's Legion out to shape a realm in the spirit of the Roman empire. Player choices regarding friends and enemies influence how the story and action progress, according to Urquhart. "New Vegas" introduces factions fighting for dominance. Urquhart, 40, confessed to being influenced by growing up with 1950s pop culture such as "Leave It To Beaver" and "Father Knows Best" television shows.Ĭelebrities providing voices for characters in the game include Wayne Newton, an entertainer who is such a legend in Sin City that his website bills him as "Mr.

It's sarcastic in this weird contrast of the smiley, happy line-drawn guy ultimately showing a pretty horrible image." "It's the future, but with vacuum tubes," Urquhart said of the comic contrasts that have become hallmarks of the game. The new title embraces trademark "Fallout" elements such as an atomic-age spin on classic US lifestyles in the 1950s and 1960s. "We tried to build on the experience that was there but not change how it feels intrinsically to play." "Whenever you are tackling a sequel, taking something people have great memories of, it is a constant battle between the new and the old," Urquhart said. "New Vegas" players start with a fresh cast of characters in a time set a few years after the end of the story in "Fallout 3," which won game-of-the-year honors after its release in 2008. The first title in the franchise was released in 1997.

Urquhart worked on the first two titles in the series while at Black Isle Studios and there were "Fallout" veterans on his team at Obsidian. Videogame publisher Bethesda Softworks turned to Southern California-based Obsidian to craft the fourth installment in the "Fallout" series of role-playing shooter games. "You get dug up and wake up with some clues as to who did it. "You don't get killed," he added quickly. "The first part of the game you are basically shot in the head and buried," Obsidian Entertainment co-founder and chief executive Feargus Urquhart said with a laugh. While the city was not leveled or its inhabitants mutated to degrees seen in earlier titles in the blockbuster franchise, it remains treacherous ground that players will tread with the Tuesday release of "Fallout: New Vegas."
